Advances in Equipment and Technology

March 10, 2008 - Leave a Response

Until the 1980s media relied primarily upon print and analog broadcast models, such as those of television and radio. The last twenty-five years have seen the rapid transformation into media which are predicated upon the use of digital computers, such as the Internet and computer games. However, these examples are only a small representation of new media. The use of digital computers has transformed the remaining old media, as suggested by the advent of digital television and online publications. Even traditional media forms such as the printing press have been transformed through the application of technologies such as image manipulation software like Adobe Photoshop and desktop publishing tools.

New media rely on digital technologies, allowing for previously separate media to converge. Media convergence is defined as a phenomenon of new media and this can be explained as a digital media. The idea of new media captures both the development of unique forms of digital media, and the remaking of more traditional media forms to adopt and adapt to the new media technologies. Convergence captures development futures from old media to new media. For example, we can easily see that people watch movies in the home on DVD these days instead of videocassettes.

Also, it is true that people listen to music with their CD player and MP3 player instead of cassette player. The most prominent example of media convergence is the Internet, whereby the technology for video and audio streaming is rapidly evolving. The term convergence is disputed, with critics such as Lev Manovich pointing out that the ‘old’ medium of film could be seen as the convergence of written text (titles and credits), photography, animation and audio recording. Equally, Espen Aarseth has surveyed the ever increasing number of incompatible electronic appliances to critique the techno-utopian claims of convergence. The status of convergence is one of many such disputed claims regarding the revolutionary ‘newness’ of new media.

 

Multimedia Industry Overview

February 11, 2008 - Leave a Response

Multimedia

In these day`s Multimedia might be defined as the seamless digital integration of text, graphics, animation, audio, still images and motion video in a way that provide individual uses with high levels of control and interaction. The evolution of Multimedia is a story of the emergence and convergence of these technologies.

Now days understanding of multimedia generally involves still images, text,sound music, presented using a computer as the storage device, delivery controller and delivery medium. The media types are usually stored as digital and their delivery to the viewer is facilitated by authoring language, for example HTML (in the case of web pages) or Macromedia in the case of a CD-ROM based presentation.

The way presentations, applications, authoring, animation,web browsers, HTML editors. The system uses number of data structures for a presentation. Multimedia is used to sell products all over the world. There can be different promotions advertisements for different companies of their products. Doctors are using multimedia for their surgery’s. Multimedia is used to create online educations. many of the multimedia programs are day by day getting good response from the society. And thats not it all, its very easy to promote and get into the common man what they has to say for them.

If we talk about the presented condition of multimedia then i`ll not hesitate to say that multimedia is the best method of entertainment now in these days. For example Movies, Sound effects, special effects, 2D movies 3D movies visualization of text video games etc. are part of multimedia or these are multimedia. Multimedia can not be explained in one line. Multimedia has been become a very important part of our life. Websites with different attractive styles are also a part of multimedia.